thanks! yes, any bug reports are just an error on my part and not some elaborate ARG meta-game lol. I can see exactly what's happening here based on what you pasted and will be sure to fix that in the next patch.
nostalgic art style, fun and unique gameplay kind of similar to a ttrpg. its kind of addicting trying to get a perfect run, and that means i died about 100 times without feeling frustrated. i saw the note about trying to get the match less buggy haha, but unfortunately i still got a bug related to it v_v i also got a fatal error by throwing something into the potted plant (i think the ax?) anyway i think the style of your game is great. i think youve done an extremely thorough job with item combinations except that it seems to be picky about which item is chosen first for a combo. (for example, creating the sliced lit poison birthday cake was a nightmare lol). im a really big fan of this game, though i wish some things were made more obvious since theyre not typically present in games like these (to my knowledge) such as being able to throw things through a door. i saw the throw option but assumed that just meant i could throw it onto a tile on the map.
overall i think you did a super good job. it was a ton of fun, and im gonna check out some of your other games :)
when I tried to load a save, I got hit with an "call screen grid" error. Had another one (don't remember the specifics) when I tried to combine two things that couldn't go together, as well. Fun little premise, loved the animations, but I don't have the patience (or probably skill) for it lol. I've racked up like 20 deaths :)
Thanks or playing! Do you happen to remember if the item glitch came before or after you loaded the save? Saving and loading was definitely an issue that I wanted to test more before the jam deadline and will probably update at some point in the future
Item glitch was before I loaded, but actually once I did the reload (or was it rollback, I don't remember) in the error menu, it continued as normal. So technically didn't screw anything up, but obviously something is buggy haha.
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I have run into a reproducible exception if I light the match and then examine the grate in the middle. I don't suppose that is part of my punishment?
Itch is giving me difficulty posting but it's the exception occurred along with a stacktrace as follows, if it helps:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 110, in script call
call advance() from _call_advance
File "game/inventory.rpy", line 852, in script call
call match_goes_out from _call_match_goes_out_1
File "game/inventory.rpy", line 907, in script
if next_room.dictionary[i] == item_burning_match:
File "game/inventory.rpy", line 907, in <module>
if next_room.dictionary[i] == item_burning_match:
AttributeError: 'NoneType' object has no attribute 'dictionary'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 110, in script call
call advance() from _call_advance
File "game/inventory.rpy", line 852, in script call
call match_goes_out from _call_match_goes_out_1
File "game/inventory.rpy", line 907, in script
if next_room.dictionary[i] == item_burning_match:
File "renpy/ast.py", line 1845, in execute
if renpy.python.py_eval(condition):
File "renpy/python.py", line 1209, in py_eval
return py_eval_bytecode(code, globals, locals)
File "renpy/python.py", line 1202, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/inventory.rpy", line 907, in <module>
if next_room.dictionary[i] == item_burning_match:
AttributeError: 'NoneType' object has no attribute 'dictionary'
Windows-10-10.0.22621 AMD64
Ren'Py 7.7.2.24061201
You're Gonna Die 1000 Times (Or So) 1.0
Sat Oct 5 21:51:05 2024
thanks! yes, any bug reports are just an error on my part and not some elaborate ARG meta-game lol. I can see exactly what's happening here based on what you pasted and will be sure to fix that in the next patch.
nostalgic art style, fun and unique gameplay kind of similar to a ttrpg. its kind of addicting trying to get a perfect run, and that means i died about 100 times without feeling frustrated. i saw the note about trying to get the match less buggy haha, but unfortunately i still got a bug related to it v_v i also got a fatal error by throwing something into the potted plant (i think the ax?) anyway i think the style of your game is great. i think youve done an extremely thorough job with item combinations except that it seems to be picky about which item is chosen first for a combo. (for example, creating the sliced lit poison birthday cake was a nightmare lol). im a really big fan of this game, though i wish some things were made more obvious since theyre not typically present in games like these (to my knowledge) such as being able to throw things through a door. i saw the throw option but assumed that just meant i could throw it onto a tile on the map.
overall i think you did a super good job. it was a ton of fun, and im gonna check out some of your other games :)
when I tried to load a save, I got hit with an "call screen grid" error. Had another one (don't remember the specifics) when I tried to combine two things that couldn't go together, as well. Fun little premise, loved the animations, but I don't have the patience (or probably skill) for it lol. I've racked up like 20 deaths :)
Thanks or playing! Do you happen to remember if the item glitch came before or after you loaded the save? Saving and loading was definitely an issue that I wanted to test more before the jam deadline and will probably update at some point in the future
Item glitch was before I loaded, but actually once I did the reload (or was it rollback, I don't remember) in the error menu, it continued as normal. So technically didn't screw anything up, but obviously something is buggy haha.
Awesome, thanks! I'll look into it for the next update